Project Journal β Oct 7, 2025
Phase 3: ViewModel Refactoring β Code Deduplication & Bug Fixes
What we shipped β Code Quality Improvement + Bug Prevention (Oct 7)
π― Code Deduplication β 109 Lines Removed from EndCompletionService
- β
Duplicate Retry Logic Eliminated: Removed 109-line duplicate
submitTournamentScoreWithRetrymethod - β Delegation Pattern Implemented: EndCompletionService now delegates to TournamentSyncService
- β
Callback Support Added: Optional
onSyncStatusUpdateparameter for status propagation - β Single Source of Truth: Retry/backoff logic centralized in TournamentSyncService
- β All Tests Passing: 1,879 tests successful, BUILD SUCCESSFUL
π Bug Fix: Process Recreation UI Desync Prevention
- Issue:
getParticipantCurrentEndhardcoded fallback to1after process recreation - Root Cause: When participantProgress is null, function returned hardcoded
1instead of current session state - Impact: Potential UI desync showing end 1 when user was on end 3+ after app process recreation
- Solution: Changed fallback from
1tosession.currentEndNumber - Result: Proper session state preservation, no UI confusion after process recreation
- Location:
EndCompletionService.kt:453
π§ Test Infrastructure Updates: Dependency Injection
- Updated: 8 test files to inject TournamentSyncService into EndCompletionService
- Pattern: Real services with mocked dependencies (established pattern from Oct 6)
- Cleanup: Deleted 2 redundant test files (EndCompletionServiceRetryTest, EndCompletionServiceEventsTest)
- Rationale: Tests covered duplicate logic that was removed
Technical Implementation Achievements
Code Deduplication Success (100% Complete)
The Duplicate Code Problem
Discovery: Copilot PR comment identified 109 lines of duplicate retry logic in:
EndCompletionService.submitTournamentScoreWithRetry(private method)TournamentSyncService.submitTournamentScoreWithRetry(public method)
Problem: Maintenance burden, drift risk, violation of DRY principle
Solution Architecture
1. Dependency Injection:
class EndCompletionService @Inject constructor(
private val application: Application,
private val roundRepository: RoundRepository,
private val repositoryFactory: RepositoryFactory?,
private val tournamentSyncService: TournamentSyncService, // NEW
private val serviceScope: CoroutineScope? = null
)2. Callback Pattern for Status Updates:
suspend fun submitTournamentScoreWithRetry(
// ... parameters
onSyncStatusUpdate: ((TournamentSyncStatus) -> Unit)? = null // NEW
): Boolean {
_syncStatus.value = syncingStatus
onSyncStatusUpdate?.invoke(syncingStatus) // Propagate to caller
}3. Delegation in EndCompletionService:
scope.launch {
val success = tournamentSyncService.submitTournamentScoreWithRetry(
tournamentId = round.tournamentId ?: return@launch,
participantId = session.currentParticipantId,
roundNumber = round.tournamentRoundNumber ?: 1,
endNumber = endNumber,
arrowScores = arrowScores,
isXFlags = isXFlags,
deviceId = deviceId,
maxRetries = 3,
onSyncStatusUpdate = onSyncStatusUpdate // Pass callback through
)
}4. Removed Duplicate Code: Deleted 109 lines from EndCompletionService
Bug Fix: Process Recreation Fallback (100% Complete)
The Hardcoded Fallback Problem
Before - Hardcoded fallback:
private fun getParticipantCurrentEnd(participantId: String, session: ScoringSessionState): Int {
session.participantCurrentEnd[participantId]?.let { return it }
val participantProgress = session.participantProgress[participantId]
return if (participantProgress != null) {
participantProgress.endsCompleted + 1
} else {
1 // β οΈ PROBLEM: Hardcoded fallback
}
}Problem Scenario:
- User scores 3 ends (currently on end 4)
- Android kills app process
- User reopens app β session restored
participantProgressmight be null during restoration- Function returns
1instead of4β UI shows wrong end number
After - Session-aware fallback:
private fun getParticipantCurrentEnd(participantId: String, session: ScoringSessionState): Int {
session.participantCurrentEnd[participantId]?.let { return it }
val participantProgress = session.participantProgress[participantId]
return if (participantProgress != null) {
participantProgress.endsCompleted + 1
} else {
session.currentEndNumber // β
FIXED: Use session state
}
}Architecture Decisions β Delegation & Callback Patterns
Delegation Pattern Over Code Duplication
Principle: When two services need the same behavior, delegate to a shared service instead of duplicating code
Benefits:
- Single source of truth
- Easier to test (test once)
- Easier to maintain (fix once)
- Reduced code size
- No drift risk
Callback Pattern for Status Propagation
Principle: When a delegating service needs status updates, use optional callbacks instead of polling
Implementation:
// Optional callback parameter (backward compatible)
suspend fun submitTournamentScoreWithRetry(
// ... parameters
onSyncStatusUpdate: ((TournamentSyncStatus) -> Unit)? = null
): Boolean {
_syncStatus.value = newStatus
onSyncStatusUpdate?.invoke(newStatus) // Propagate to caller
}Session State as Fallback Pattern
Principle: When individual state might be null after restoration, fall back to session-level state
Application: Check individual state β calculated state β session state (not hardcoded value)
Testing β All Tests Passing
Test Suite Status (100% Passing)
- Build Result: BUILD SUCCESSFUL β
- Total Tests: 1,879 tests
- Failed Tests: 0 β
- Test Duration: ~1 minute 16 seconds
Coverage Validated:
- Retry logic with exponential backoff β
- Error classification (NETWORK_ERROR, TIMEOUT, VALIDATION_ERROR) β
- Status update propagation β
- Callback invocation β
- Max retry handling β
Whatβs Next β Complete LiveScoringViewModel Extraction
EXTRACTION PROGRESS SUMMARY
Completed Extractions (3/5 services):
- β TournamentSyncService - 556 lines (October 5)
- β ScoreConflictResolutionService - 262 lines (October 2025)
- β EndCompletionService - 400 lines (October 6)
Todayβs Work:
- β Code Quality: Eliminated 109 lines of duplicate code
- β Bug Prevention: Fixed process recreation fallback
- β Test Cleanup: Removed 2 redundant test files
Total Progress:
- Lines Extracted: 1,218 lines (3 service extractions)
- Lines Removed: 109 lines (code deduplication)
- ViewModel Reduction: 2,808 β 2,304 lines (18% reduction)
- Progress: 61% complete (3/5 services)
- Target: ~1,900 lines (coordinator role only)
Remaining Work (2/5 services):
- π² TournamentRoundLifecycleService (~200 lines)
- π² StatisticsAggregationService (~150 lines)
- Estimated Effort: 1-2 weeks
Impact Summary
Code Quality Improvement Success
- β CODE DEDUPLICATION: 109 lines of duplicate retry logic eliminated
- β DELEGATION PATTERN: EndCompletionService delegates to TournamentSyncService
- β SINGLE SOURCE OF TRUTH: Retry logic only in TournamentSyncService
- β ALL TESTS PASSING: 1,879 tests, BUILD SUCCESSFUL
- β CALLBACK PATTERN: Optional status update propagation added
Bug Prevention
- β PROCESS RECREATION FIX: Fallback uses session.currentEndNumber instead of hardcoded 1
- β UI DESYNC PREVENTED: No confusion after app process recreation
- β EDGE CASE HANDLED: Null participantProgress gracefully handled
Test Infrastructure Improved
- β TEST CLEANUP: Removed 2 redundant test files
- β COVERAGE MAINTAINED: Retry logic tested in TournamentSyncServiceTest
- β DEPENDENCY INJECTION: 8 test files updated with mock TournamentSyncService
- β REAL SERVICES PATTERN: Continues from Oct 6 established pattern
Final Assessment β Code Quality and Bug Prevention
Code Deduplication Success
Addressed Copilot PR comment by eliminating 109 lines of duplicate retry logic from EndCompletionService. Implemented delegation pattern with TournamentSyncService as single source of truth. Added optional callback pattern for status propagation while maintaining backward compatibility.
Proactive Bug Fix
Fixed potential UI desync bug in getParticipantCurrentEnd by changing fallback from hardcoded 1 to session.currentEndNumber. Prevents user confusion after app process recreation when participantProgress might be null.
Next Session Focus
Continue ViewModel refactoring by extracting final 2 services (TournamentRoundLifecycle and StatisticsAggregation). Target remains ~1,900 lines (coordinator role only), down from current 2,304 lines. Estimated 1-2 weeks remaining.
Source: docs/project-journal(10-07-25).md (553 lines total)
See Also: Tech-Debt, LiveScoringVM-Analysis, EndCompletionService
This session focused on code quality improvement through deduplication and proactive bug prevention. Eliminated 109 lines of duplicate retry logic through delegation pattern and fixed potential process recreation UI desync. All 1,879 tests passing with streamlined test suite.