TournamentRoundLifecycleService Extraction Complete
Date: 2025-10-10 Task: Extract TournamentRoundLifecycleService from LiveScoringViewModel Status: ✅ Complete
Summary
Successfully extracted ~80-100 lines of tournament round lifecycle management logic from LiveScoringViewModel into a new dedicated service. This is the 4th of 6 planned service extractions as part of the god-class refactoring initiative.
Changes Made
1. Created TournamentRoundLifecycleService.kt (221 lines)
Location: app/src/main/java/com/archeryapprentice/domain/services/TournamentRoundLifecycleService.kt
Extracted Methods:
startTournamentRound()- Transition round from NOT_STARTED → IN_PROGRESSpauseTournamentRound()- Placeholder for future pause functionalitycompleteTournamentRound()- Transition round from IN_PROGRESS → COMPLETEDobserveTournamentRoundState()- Real-time Firebase state observation with local processingcleanup()- Resource cleanup for listener jobs
Key Features:
- @Singleton service with dependency injection
- Delegates Firebase operations to TournamentSyncService
- Handles local Round entity updates via RoundRepository
- Multi-device synchronization support
- Callback-based architecture for UI updates
- Comprehensive error handling
2. Updated LiveScoringViewModel
Line Count: 2,167 → 2,115 lines (-52 lines, 2.4% reduction)
Changes:
- Added
tournamentRoundLifecycleServiceconstructor parameter - Removed
roundStateListenerJobfield (moved to service) - Updated all lifecycle methods to delegate to service:
startTournamentRound()pauseTournamentRound()completeTournamentRound()observeTournamentRoundState()
- Updated
onCleared()to call service cleanup
3. Updated ActiveScoringScreen.kt
Added service instantiation and wiring:
val sharedTournamentRoundLifecycleService = TournamentRoundLifecycleService(
roundRepository = factory.createRoundRepository(),
tournamentSyncService = sharedTournamentSyncService
)4. Created Comprehensive Tests
File: TournamentRoundLifecycleServiceTest.kt
Test Count: 24 tests
Coverage:
- Round lifecycle transitions (start, pause, complete)
- Firebase state observation
- Multi-device behavior
- Error handling
- Resource cleanup
5. Updated Test Infrastructure
Fixed missing parameter in test helper files:
ViewModelFactory.ktEndSummaryKeyUniquenessTest.ktIntegrationTestBase.ktLiveScoringViewModelTestBase.kt
Test Results
All tests passing:
- ✅ TournamentRoundLifecycleServiceTest (24 tests)
- ✅ All LiveScoringViewModel tests
- ✅ All related service tests (TournamentSyncService, EndCompletionService, ScoreConflictResolutionService)
- ✅ No regressions detected
Architecture Impact
Service Dependencies
LiveScoringViewModel
├── TournamentRoundLifecycleService (NEW)
│ ├── TournamentSyncService (delegates Firebase ops)
│ └── RoundRepository (local DB updates)
├── TournamentSyncService
├── ScoreConflictResolutionService
└── EndCompletionService
Extraction Progress
LiveScoringViewModel God-Class Refactoring: 68% → 72% Complete
| Service | Status | Lines Extracted |
|---|---|---|
| TournamentSyncService | ✅ Complete | ~400 lines |
| ScoreConflictResolutionService | ✅ Complete | ~150 lines |
| EndCompletionService | ✅ Complete | ~100 lines |
| TournamentRoundLifecycleService | ✅ Complete | ~80 lines |
| StatisticsAggregationService | 🚧 Planned | ~150 lines |
| LeaderboardService | 🚧 Planned | ~100 lines |
Current ViewModel Size: 2,115 lines (down from 2,808 lines originally) Total Reduction: 693 lines (24.7% reduction) Remaining Goal: Extract ~250 more lines to reach target
Multi-Device Behavior
The service preserves critical multi-device synchronization:
- Device A clicks “Finish Round” → Updates Firebase → Local DB updates
- Device B observes Firebase change → Service automatically:
- Updates local Round entity status to COMPLETED
- Triggers
onRoundComplete()callback - Emits
roundCompleteEventfor UI
- All devices show completion card simultaneously
Next Steps
- ✅ TournamentRoundLifecycleService extraction
- 🚧 Extract StatisticsAggregationService (~150 lines)
- 🚧 Extract LeaderboardService (~100 lines)
- 🚧 Final cleanup and documentation
Notes
- Used proven “Copy-Delegate-Validate” pattern (100% success rate on 4/4 extractions)
- No breaking changes to existing functionality
- All test suites remain green
- Service is injectable for testing
- Callback-based architecture maintains decoupling
Related Files
TournamentRoundLifecycleService.kt- New serviceTournamentRoundLifecycleServiceTest.kt- Comprehensive testsLiveScoringViewModel.kt- Updated delegationActiveScoringScreen.kt- Service wiring- Multiple test infrastructure files updated
Tags
god-class-refactoring service-extraction livescoringviewmodel tournament-sync multi-device testing