TournamentRoundLifecycleService Extraction Complete

Date: 2025-10-10 Task: Extract TournamentRoundLifecycleService from LiveScoringViewModel Status: ✅ Complete

Summary

Successfully extracted ~80-100 lines of tournament round lifecycle management logic from LiveScoringViewModel into a new dedicated service. This is the 4th of 6 planned service extractions as part of the god-class refactoring initiative.

Changes Made

1. Created TournamentRoundLifecycleService.kt (221 lines)

Location: app/src/main/java/com/archeryapprentice/domain/services/TournamentRoundLifecycleService.kt

Extracted Methods:

  • startTournamentRound() - Transition round from NOT_STARTED → IN_PROGRESS
  • pauseTournamentRound() - Placeholder for future pause functionality
  • completeTournamentRound() - Transition round from IN_PROGRESS → COMPLETED
  • observeTournamentRoundState() - Real-time Firebase state observation with local processing
  • cleanup() - Resource cleanup for listener jobs

Key Features:

  • @Singleton service with dependency injection
  • Delegates Firebase operations to TournamentSyncService
  • Handles local Round entity updates via RoundRepository
  • Multi-device synchronization support
  • Callback-based architecture for UI updates
  • Comprehensive error handling

2. Updated LiveScoringViewModel

Line Count: 2,167 → 2,115 lines (-52 lines, 2.4% reduction)

Changes:

  • Added tournamentRoundLifecycleService constructor parameter
  • Removed roundStateListenerJob field (moved to service)
  • Updated all lifecycle methods to delegate to service:
    • startTournamentRound()
    • pauseTournamentRound()
    • completeTournamentRound()
    • observeTournamentRoundState()
  • Updated onCleared() to call service cleanup

3. Updated ActiveScoringScreen.kt

Added service instantiation and wiring:

val sharedTournamentRoundLifecycleService = TournamentRoundLifecycleService(
    roundRepository = factory.createRoundRepository(),
    tournamentSyncService = sharedTournamentSyncService
)

4. Created Comprehensive Tests

File: TournamentRoundLifecycleServiceTest.kt Test Count: 24 tests Coverage:

  • Round lifecycle transitions (start, pause, complete)
  • Firebase state observation
  • Multi-device behavior
  • Error handling
  • Resource cleanup

5. Updated Test Infrastructure

Fixed missing parameter in test helper files:

  • ViewModelFactory.kt
  • EndSummaryKeyUniquenessTest.kt
  • IntegrationTestBase.kt
  • LiveScoringViewModelTestBase.kt

Test Results

All tests passing:

  • ✅ TournamentRoundLifecycleServiceTest (24 tests)
  • ✅ All LiveScoringViewModel tests
  • ✅ All related service tests (TournamentSyncService, EndCompletionService, ScoreConflictResolutionService)
  • ✅ No regressions detected

Architecture Impact

Service Dependencies

LiveScoringViewModel
    ├── TournamentRoundLifecycleService (NEW)
    │   ├── TournamentSyncService (delegates Firebase ops)
    │   └── RoundRepository (local DB updates)
    ├── TournamentSyncService
    ├── ScoreConflictResolutionService
    └── EndCompletionService

Extraction Progress

LiveScoringViewModel God-Class Refactoring: 68% → 72% Complete

ServiceStatusLines Extracted
TournamentSyncService✅ Complete~400 lines
ScoreConflictResolutionService✅ Complete~150 lines
EndCompletionService✅ Complete~100 lines
TournamentRoundLifecycleServiceComplete~80 lines
StatisticsAggregationService🚧 Planned~150 lines
LeaderboardService🚧 Planned~100 lines

Current ViewModel Size: 2,115 lines (down from 2,808 lines originally) Total Reduction: 693 lines (24.7% reduction) Remaining Goal: Extract ~250 more lines to reach target

Multi-Device Behavior

The service preserves critical multi-device synchronization:

  1. Device A clicks “Finish Round” → Updates Firebase → Local DB updates
  2. Device B observes Firebase change → Service automatically:
    • Updates local Round entity status to COMPLETED
    • Triggers onRoundComplete() callback
    • Emits roundCompleteEvent for UI
  3. All devices show completion card simultaneously

Next Steps

  1. ✅ TournamentRoundLifecycleService extraction
  2. 🚧 Extract StatisticsAggregationService (~150 lines)
  3. 🚧 Extract LeaderboardService (~100 lines)
  4. 🚧 Final cleanup and documentation

Notes

  • Used proven “Copy-Delegate-Validate” pattern (100% success rate on 4/4 extractions)
  • No breaking changes to existing functionality
  • All test suites remain green
  • Service is injectable for testing
  • Callback-based architecture maintains decoupling
  • TournamentRoundLifecycleService.kt - New service
  • TournamentRoundLifecycleServiceTest.kt - Comprehensive tests
  • LiveScoringViewModel.kt - Updated delegation
  • ActiveScoringScreen.kt - Service wiring
  • Multiple test infrastructure files updated

Tags

god-class-refactoring service-extraction livescoringviewmodel tournament-sync multi-device testing