<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
    <channel>
      <title>Sovereign Storm Documentation</title>
      <link>https://www.blamechris.com/sovereign-storm-docs</link>
      <description>Last 10 notes on Sovereign Storm Documentation</description>
      <generator>Quartz -- quartz.jzhao.xyz</generator>
      <item>
    <title>Architecture</title>
    <link>https://www.blamechris.com/sovereign-storm-docs/architecture/</link>
    <guid>https://www.blamechris.com/sovereign-storm-docs/architecture/</guid>
    <description><![CDATA[ Sovereign Storm is a pnpm workspace monorepo in TypeScript (strict mode, ES2022). ]]></description>
    <pubDate>Sat, 06 Jun 2026 05:42:56 GMT</pubDate>
  </item><item>
    <title>Multiplayer &amp; Netcode</title>
    <link>https://www.blamechris.com/sovereign-storm-docs/architecture/netcode</link>
    <guid>https://www.blamechris.com/sovereign-storm-docs/architecture/netcode</guid>
    <description><![CDATA[ Sovereign Storm’s multiplayer is server-authoritative and built on Colyseus. ]]></description>
    <pubDate>Sat, 06 Jun 2026 05:42:56 GMT</pubDate>
  </item><item>
    <title>Developer Guide</title>
    <link>https://www.blamechris.com/sovereign-storm-docs/developer-guide/</link>
    <guid>https://www.blamechris.com/sovereign-storm-docs/developer-guide/</guid>
    <description><![CDATA[ A practical orientation for working in the Sovereign Storm codebase: how to run it, host a session, and verify changes. ]]></description>
    <pubDate>Sat, 06 Jun 2026 05:42:56 GMT</pubDate>
  </item><item>
    <title>Game Design</title>
    <link>https://www.blamechris.com/sovereign-storm-docs/game-design/</link>
    <guid>https://www.blamechris.com/sovereign-storm-docs/game-design/</guid>
    <description><![CDATA[ Sovereign Storm is a turn-based naval tactics game built around one core idea: every captain plans a full round of movement and cannon fire in secret, then all plans resolve at the same time. ]]></description>
    <pubDate>Sat, 06 Jun 2026 05:42:56 GMT</pubDate>
  </item><item>
    <title>Match Modes</title>
    <link>https://www.blamechris.com/sovereign-storm-docs/game-design/match-modes</link>
    <guid>https://www.blamechris.com/sovereign-storm-docs/game-design/match-modes</guid>
    <description><![CDATA[ Sovereign Storm ships five match modes. ]]></description>
    <pubDate>Sat, 06 Jun 2026 05:42:56 GMT</pubDate>
  </item><item>
    <title>The Odyssey</title>
    <link>https://www.blamechris.com/sovereign-storm-docs/game-design/the-odyssey</link>
    <guid>https://www.blamechris.com/sovereign-storm-docs/game-design/the-odyssey</guid>
    <description><![CDATA[ The Odyssey is Sovereign Storm’s themed PvE expedition mode, set in Greek antiquity and populated with mythological sea creatures. ]]></description>
    <pubDate>Sat, 06 Jun 2026 05:42:56 GMT</pubDate>
  </item><item>
    <title>Sovereign Storm Documentation</title>
    <link>https://www.blamechris.com/sovereign-storm-docs/</link>
    <guid>https://www.blamechris.com/sovereign-storm-docs/</guid>
    <description><![CDATA[ Sovereign Storm is a pirate-era naval blockade game: browser-first, multiplayer, and turn-based. ]]></description>
    <pubDate>Sat, 06 Jun 2026 05:42:56 GMT</pubDate>
  </item>
    </channel>
  </rss>