Week 20-21: God Class Discovery & Repository Layer Investigation

Period: November 2025 Focus: God class campaign launch and repository layer investigation Critical Finding: 10 god classes discovered (3.2x larger than expected)


Executive Summary

Week 20 launched the god class reduction campaign with conservative scoping and all 4 agents deployed. Week 21 transitions to tackling the critical iOS blocker (repository layer) while continuing proven quick wins.

Week 20 Results:

  • 661 lines reduced across 3 PRs (4.1% of 16,211 total god class lines)
  • 30 logs migrated to LoggingProvider pattern (7% of 452 total)
  • Agent cross-review system validated - caught memory leak regression in PR #213
  • Conservative scoping proven - all PRs merged successfully

Critical Discovery:

  • 10 god classes identified (previously thought to be 3)
  • Total: 16,211 lines (3.2x larger problem than originally assessed)
  • iOS blocker discovered: Repository layer (3,726 lines) must be refactored before iOS work can proceed
  • Timeline impact: +8 weeks to iOS readiness

Week 21 Strategy:

  • Option 2 (Balanced) approved - 3 agents active
  • Target: 1,200-1,400 lines reduced (7.4-8.6% of total)
  • Strategic focus: Start repository layer investigation (addresses iOS blocker)
  • Risk: Medium (repository work is investigative, has escape hatch)

Week 20 Achievements

PRs Merged

PR #214: Agent 1 (AAP) - RoundViewModel Stub Cleanup

Impact: 55 lines removed (3.5% reduction)

Work Completed:

  • Removed 3 deprecated ERROR-level stub methods from RoundViewModel
  • RoundViewModel: 1,582 → 1,527 lines
  • Methods removed:
    1. finalizeEnd() - 11 lines
    2. addArrowScore() - 10 lines
    3. completeCurrentEnd() - 27 lines
      • 6 lines of blank lines/documentation

Risk Level: Medium

  • All methods were ERROR-level deprecations (already failing compilation)
  • Test adapter routes to LiveScoringViewModel (safe)
  • Build successful, no regressions

Phase 2 Status: ⏸️ TABLED

  • COMPATIBILITY STUBS section (100-200 lines) deferred to Week 21+
  • Reason: Week 20 goals achieved, focus on merging current PRs

PR #212: Agent 3 (AAA) - ActiveScoringScreen UI Extraction Phase 1

Impact: 235 lines removed (11.7% reduction) + 30 logs migrated

Work Completed:

  • Extracted 3 composables from ActiveScoringScreen (2,011 → 1,776 lines)
  • Components extracted:
    1. ParticipantSelector (~80 lines) - Participant selection dropdown
    2. EndInputCard (~100 lines) - Arrow scoring input card
    3. ScoringSummary (~55 lines) - Current end scoring summary

LoggingProvider Demo:

  • Migrated 30 android.util.Log calls to LoggingProvider pattern
  • Established template for bulk migration (422 remaining logs)
  • Pattern: Module-level logger for KMP compatibility

Quality:

  • Clean component boundaries with callback-based communication
  • Comprehensive KDoc documentation
  • 100% test coverage maintained

Phase 2 Potential: 600 more lines available (4 additional composables identified)


PR #213: Agent 2 (AAM) - 3 ViewModel Migrations

Impact: 371 lines removed (49.7% avg reduction)

ViewModels Migrated:

  1. RoundDisplayViewModel: 221 → 47 lines (78.7% reduction)
  2. SettingsViewModel: 227 → 109 lines (52.0% reduction)
  3. TournamentCreationViewModel: 298 → 219 lines (26.5% reduction)

Quality Gate Event:

  • Agent 3 review discovered memory leak pattern in 2/3 Presenters
  • Issue: Used asStateFlow() instead of stateIn()
  • Agent 2 fixed immediately (PR #213 updated)
  • Result: Prevented Week 17-18 memory leak pattern from reaching production

Memory Leak Fix:

// ❌ WRONG (memory leak)
init {
    scope.launch {
        repository.getData().collectLatest {
            _data.value = it  // Leak!
        }
    }
}
 
// ✅ CORRECT (no leak)
val data: StateFlow<T> = repository.getData()
    .stateIn(scope, SharingStarted.Eagerly, initialValue)

Test Coverage: 75/75 tests passing


Week 20 Summary

Total Reduced: 661 lines (4.1% of 16,211 total god class lines)

Agent Contributions:

  • Agent 1 (AAP): 55 lines (RoundViewModel stub cleanup)
  • Agent 2 (AAM): 371 lines (3 ViewModel migrations)
  • Agent 3 (AAA): 235 lines + 30 logs (UI extraction + LoggingProvider demo)
  • Agent D (DOC): 2 vault PRs merged (Weeks 17-19 summary + god class discovery)

Quality Metrics:

  • ✅ 100% test coverage maintained (4,034+ tests passing)
  • ✅ Zero regressions shipped
  • ✅ Agent cross-review caught memory leak (quality gate works!)
  • ✅ Conservative scoping prevented overcommitment

Strategic Achievements:

  1. Cross-review system validated - Agent 3 caught memory leak in Agent 2’s work
  2. LoggingProvider pattern established - Template for 422 remaining logs
  3. UI extraction pattern proven - 3 composables, clean boundaries, ready for Phase 2
  4. Conservative scoping effective - All PRs merged on time

Critical Discovery: 10 God Classes

Original Assessment (Pre-Week 20)

3 god classes identified:

  1. LiveScoringViewModel - 1,497 lines
  2. RoundViewModel - 1,581 lines
  3. ActiveScoringScreen - 2,011 lines

Estimated effort: 13 weeks Timeline to iOS: 3 months

Revised Assessment (Week 20 Discovery)

10 god classes identified - 3.2x larger problem!

Tier 1: Critical iOS Blockers (3,726 lines)

Repository layer crisis - blocks iOS migration

4. FirebaseTournamentRepository - 1,912 lines 🚨

  • Blocks Firebase abstraction for KMP
  • 52 public methods, 8 distinct concerns
  • Must be split before iOS work can proceed
  • Concerns: Discovery, CRUD, Participants, Scoring, Rounds, Settings, Sync, Deletion

5. HybridTournamentRepository - 1,814 lines 🚨

  • Blocks iOS migration (tight coupling to Android)
  • Coordinator between offline and Firebase repositories
  • Requires 4 repository extractions (estimated Weeks 21-24)
  • Dependencies: OfflineTournamentRepository, FirebaseTournamentRepository

7. RoundRepository - 1,518 lines

  • Part of repository layer refactoring
  • Medium priority (after Tournament repositories)

Repository Layer Total: 3,726 lines (23% of total god class problem)


Tier 2: Active Development Targets (4,489 lines)

Currently being reduced in Weeks 20-21

1. LiveScoringViewModel - 1,497 lines

  • 5 services already extracted (Week 15-16)
  • Remaining: 2 services to extract (Arrow scoring, Participant state)
  • Target: Reduce to 600-800 lines

2. RoundViewModel - 1,581 lines (1,527 after Week 20)

  • Week 20: 55 lines removed (Phase 1)
  • Week 21 planned: 100-200 more lines (Phase 2 - COMPATIBILITY STUBS)
  • Target: Reduce to 500-600 lines via ViewModel split

3. ActiveScoringScreen - 2,011 lines (1,776 after Week 20)

  • Week 20: 235 lines extracted (3 composables)
  • Week 21 planned: 600 more lines (4 composables)
  • Target: Reduce to <1,000 lines

Tier 3: Future Targets (8,996 lines)

To be addressed after repository layer and active targets

  1. TournamentDetailsScreen - 1,725 lines
  2. TournamentDetailsViewModel - 1,418 lines
  3. RoundDetailsScreen - 1,215 lines
  4. RoundScoringEntryScreen - 1,011 lines

Impact Analysis

Total God Class Lines: 16,211 lines (was thought to be ~5,000)

Breakdown by Layer:

  • Repository Layer (Tier 1): 3,726 lines (23%) - iOS BLOCKER
  • ViewModel Layer: 7,496 lines (46%)
  • UI Layer: 4,989 lines (31%)

Timeline Revision:

  • Original estimate: 13 weeks (pre-discovery)
  • Revised estimate: +8 weeks (repository layer blocker)
  • New iOS readiness target: Week 26 (projected)

Why +8 Weeks?

  • Repository layer must be refactored before iOS Firebase abstraction
  • 3,726 lines is complex work (8 distinct concerns across 2 repositories)
  • Cannot parallelize (dependencies between repositories)
  • Week 21 starts investigation, Weeks 22-25 execute extraction plan

iOS Blocker Identified

The Problem

Firebase Abstraction Blocked:

  • iOS development requires RemoteDataSource interfaces (KMP-compatible)
  • Current code: Direct Firebase Android SDK usage in repository layer
  • Blocker: FirebaseTournamentRepository (1,912 lines) and HybridTournamentRepository (1,814 lines) are tightly coupled to Firebase Android SDK

Why This Blocks iOS:

  1. Firebase Android SDK is not KMP-compatible
  2. iOS Firebase integration requires abstracted RemoteDataSource interfaces
  3. Repository layer has 8 distinct concerns (Discovery, CRUD, Participants, etc.)
  4. Cannot create clean RemoteDataSource until repository is split

Code Example (current problem):

// ❌ Current: Direct Firebase usage (Android-specific)
class FirebaseTournamentRepository(
    private val firestore: FirebaseFirestore,  // Android SDK
    private val auth: FirebaseAuth             // Android SDK
) {
    suspend fun getTournaments(): List<Tournament> {
        return firestore.collection("tournaments")
            .get()  // Android-specific call
            .await()
            .toObjects(Tournament::class.java)
    }
}

What’s Needed (iOS-compatible):

// ✅ Target: Abstracted RemoteDataSource (KMP-compatible)
interface TournamentRemoteDataSource {
    suspend fun getTournaments(): List<Tournament>
}
 
// Android implementation
class FirebaseTournamentDataSource(
    private val firestore: FirebaseFirestore
) : TournamentRemoteDataSource {
    // ... Android Firebase implementation
}
 
// iOS implementation
class IOSTournamentDataSource(
    // ... iOS Firebase SDK
) : TournamentRemoteDataSource {
    // ... iOS Firebase implementation
}

The Solution

Week 21 Strategy (Agent 3):

  • Phase 1: Investigate HybridTournamentRepository (1,814 lines)
  • Phase 2: Extract 1-2 safe repositories (TournamentDiscoveryRepository OR TournamentSettingsRepository)
  • Phase 3: Document full repository split roadmap for Weeks 22-25

Repository Split Plan (estimated Weeks 21-24):

  1. Week 21: TournamentDiscoveryRepository (400-600 lines)
  2. Week 22: TournamentSettingsRepository (300-500 lines)
  3. Week 23: TournamentParticipantRepository (400-600 lines)
  4. Week 24: Remaining concerns (scoring, rounds, sync, deletion)

When Complete:

  • FirebaseTournamentRepository reduced from 1,912 → ~500 lines
  • HybridTournamentRepository reduced from 1,814 → ~500 lines
  • Clean RemoteDataSource interfaces available for iOS
  • iOS Firebase abstraction unblocked

Escape Hatch:

  • If extraction proves too complex in Week 21, deliver investigation + roadmap only
  • Week 22+ can execute extraction with more time

Week 21 Strategy: Option 2 (Balanced)

Overview

Scope: 28% god class reduction (estimated 1,200-1,400 lines) Time: 30-35 hours/week Risk: Medium Agents: 3 active (Agent 1 + Agent 2 + Agent 3)

Why Option 2?

  1. Addresses iOS blocker - Agent 3 starts repository layer work
  2. Proven patterns - Extends Week 20 successes (UI extraction, stub cleanup)
  3. Balanced workload - Each agent has 1 clear focus
  4. Risk management - Repository work has escape hatch (doc-only if complex)
  5. Maintains quality - Agent cross-review continues

Agent Assignments

Agent 1 (AAP): RoundViewModel Phase 2 Stub Cleanup

Target: 100-200 lines removed Time: 8-10 hours Risk: Low

Task: Complete COMPATIBILITY STUBS assessment (tabled in Week 20)

Scope:

  • RoundViewModel.kt lines 1174-1520+ (COMPATIBILITY STUBS section)
  • Remove deprecated stub methods marked for cleanup
  • Continue preparing for RoundCreationViewModel extraction

Success Criteria:

  • ✅ 100-200 lines removed
  • ✅ Build passing
  • ✅ Tests passing (adapter routing verified)
  • ✅ PR created with clear migration notes

Week 20 Precedent: Phase 1 removed 55 lines (3 stubs) successfully


Agent 2 (AAM): ActiveScoringScreen UI Extraction Phase 2

Target: 600 lines removed Time: 15-18 hours Risk: Medium

Task: Extract 3-4 more composables from ActiveScoringScreen

Week 20 Baseline:

  • ActiveScoringScreen: 2,011 → 1,776 lines (235 lines extracted)

Week 21 Target:

  • ActiveScoringScreen: 1,776 → 1,176 lines (600 lines extracted, 34% reduction)

Candidate Components:

  1. ParticipantTabs (~150 lines) - Tab navigation for multi-participant rounds
  2. RoundProgressHeader (~200 lines) - Round info, progress, stats display
  3. ScoringControls (~150 lines) - Arrow input buttons and controls
  4. EndSummaryCard (~100 lines) - Completed end summary display

Success Criteria:

  • ✅ 3-4 composables extracted to components/ package
  • ✅ 600 lines reduction (34% additional reduction)
  • ✅ Clean component boundaries (no tight coupling)
  • ✅ Build passing
  • ✅ Comprehensive KDoc documentation

Week 20 Precedent: Phase 1 extracted 3 composables (235 lines) successfully


Agent 3 (AAA): Repository Layer Investigation 🚨 CRITICAL

Target: 400-600 lines extracted + roadmap Time: 14-18 hours Risk: Medium-High

Task: Investigate HybridTournamentRepository + extract 1-2 safe repositories

Phase 1: Investigation (6-8 hours)

  • Analyze HybridTournamentRepository (1,814 lines)
  • Identify concerns (Discovery, CRUD, Participants, Scoring, Rounds, Settings)
  • Map dependencies (OfflineTournamentRepository, FirebaseTournamentRepository)
  • Identify 1-2 safe extractions with minimal risk

Phase 2: Extraction (6-8 hours)

  • Extract TournamentDiscoveryRepository OR TournamentSettingsRepository
  • Target: 400-600 lines extracted
  • Create comprehensive tests
  • Document remaining work for Weeks 22-25

Phase 3: Documentation (2-3 hours)

  • Create repository split roadmap
  • Document god class reduction strategy for all 10 classes
  • Update investigation findings

Success Criteria:

  • ✅ 400-600 lines extracted from HybridTournamentRepository
  • ✅ Comprehensive roadmap for repository layer refactoring
  • ✅ Tests passing for extracted repository
  • ✅ Documented plan for FirebaseTournamentRepository (1,912 lines)

Escape Hatch: If extraction proves too complex, deliver investigation + roadmap only (documentation deliverable)

Strategic Importance: This work addresses the iOS blocker and de-risks the critical path to iOS readiness.


Success Metrics

Quantitative Targets:

  • Lines Reduced: 1,200-1,400 lines (UI + RoundViewModel + Repository)
  • God Class Progress: 7.4-8.6% of total 16,211 lines reduced
  • Repository Investigation: iOS blocker assessed, roadmap created

Qualitative Targets:

  • ✅ Agent cross-review continues (quality gate)
  • ✅ Repository layer de-risked (investigation complete)
  • ✅ Proven patterns extended (UI extraction Phase 2)
  • ✅ All PRs merged with zero regressions

Strategic Targets:

  • iOS blocker addressed - Repository layer work started
  • Weeks 22-25 roadmap - Clear path forward
  • Conservative pace - Sustainable velocity proven

Week 21 Execution (2025-11-09)

Status:COMPLETE

Strategy: Option 2 (Balanced) - 3 agents active

Actual Results

Agent 2 (AAM) - ActiveScoringScreen Phase 2:

  • ✅ PR #216 merged
  • Extracted: 3 composables (495 lines)
    • StatisticsSummaryCard.kt (363 lines)
    • EndOfRoundCard.kt (165 lines)
    • RoundCompleteCard.kt (177 lines)
  • ActiveScoringScreen: 1,784 → 1,289 lines (27.7% reduction)
  • Cumulative (Phase 1+2): 730 lines total (38.4% of original 2,011 lines)
  • Innovation: Component reuse pattern established (StatItem shared across components)

Agent 3 (AAA) - Repository Investigation:

  • ✅ PR #217 merged
  • Investigation documents: 2,500+ lines
    • HybridTournamentRepository: 1,878 lines, 50+ methods, 8 concerns
    • Identified: 1,010 lines extractable (54%)
    • Prioritized: 6 repositories (Settings, Discovery, Sync, Rounds, Utils, Moderation)
    • Test estimates: 75-91 tests across all extractions
  • Weeks 22-25 roadmap created (1,200+ lines)
  • iOS blocker fully assessed (3,726 lines)

Agent 1 (AAP) - Investigation + LoggingProvider:

  • ✅ PR #218 merged
  • Investigation: COMPATIBILITY STUBS analysis (333 lines)
    • Finding: Active compatibility layer (374 lines), not deprecated stubs
    • Categories: 7 identified (Round Management, Creation, Live Scoring, etc.)
    • Recommendation: Defer to Phase 3 (Weeks 22-23, 20-30 hours)
  • LoggingProvider migration: 134 logs (30.5% of codebase)
    • RoundRepository.kt: 45 logs
    • LiveScoringViewModel.kt: 89 logs
    • Zero android.util.Log calls remaining in migrated files
    • Remaining: 306 logs (Week 22 target: ~120 logs)

Week 21 Totals:

  • Lines reduced: 495 lines (ActiveScoringScreen god class reduction)
  • Logs migrated: 134 logs (30.5% of codebase → LoggingProvider pattern)
  • Documentation: 2,500+ lines (repository investigation + Weeks 22-25 roadmap)
  • Strategic value: iOS blocker de-risked, clear execution path for 4 weeks

Success Metrics:

  • ✅ 495 lines extracted (41% of 1,200-1,400 line target - revised scope with investigation work)
  • ✅ 30.5% of logging migration complete (134/440 logs)
  • ✅ Repository layer fully assessed (3,726 lines mapped)
  • ✅ Weeks 22-25 roadmap created with line-level extraction guides
  • ✅ Component reuse pattern established (first cross-component reuse)

Week 22 Readiness

Agent 2 (AAM) - Repository Extractions:

  1. TournamentSettingsRepository (~80 lines, 10-12 tests, 3-5 hours)
  2. TournamentDiscoveryRepository (~280 lines, 15-18 tests, 6-8 hours)
  3. Shared helpers extraction (ID mapping, merge helpers)
  4. Total: ~360 lines, 10-12 hours

Agent 1 (AAP) - LoggingProvider Batch 2:

  1. TournamentDetailsViewModel.kt (52 logs, ~2 hours)
  2. EndCompletionService.kt (36 logs, ~1.5 hours)
  3. ActiveScoringScreen.kt (32 logs, ~1.5 hours)
  4. Total: ~120 logs, ~5 hours

iOS Blocker Status:

  • Investigation: ✅ Complete
  • Extraction: Starting Week 22
  • Timeline: 4 weeks (Weeks 22-25) to complete repository layer refactoring

Cross-Review Quality: 100% approval rate

  • Agent 3 approved PR #216 (Agent 2)
  • Agent 2 approved PR #217 (Agent 3)
  • Agent 2 approved PR #218 (Agent 1)

Lessons Learned

Week 20 Lessons

1. Cross-Review Quality Gate Works

  • Agent 3 reviewed Agent 2’s PR #213
  • Found 2/3 Presenters using asStateFlow() instead of stateIn()
  • Blocked merge, required fix, prevented memory leak in production
  • Lesson: Multi-agent validation prevents regressions

2. Conservative Scoping Prevents Overcommitment

  • Week 20 targeted 661 lines (conservative)
  • Result: All 3 PRs merged successfully
  • Alternative: Aggressive scoping would have risked incomplete work
  • Lesson: Better to under-promise and over-deliver

3. Proven Patterns Replicate Well

  • UI extraction pattern (Week 20) proven successful
  • ViewModel migration pattern (Weeks 17-19) continues to work
  • Agent 1’s stub cleanup pattern effective
  • Lesson: Validate patterns before scaling

4. Documentation-First Discovery Works

  • Agent 3 analyzed codebase and discovered 7 additional god classes
  • Total problem 3.2x larger than originally thought
  • Early discovery allows timeline adjustment
  • Lesson: Invest in analysis before committing to timelines

Week 21 Lessons

Note: This section will be updated after Week 21 execution.

[To be filled with lessons learned from Week 21 work]


Weeks 22-25 Preview

Note: This section will be updated after Agent 3 completes repository investigation.

Projected Roadmap

Week 22: Repository Layer Phase 2

  • [Based on Agent 3’s investigation findings]
  • Estimated: 400-600 lines reduced

Week 23: Repository Layer Phase 3

  • [Based on Agent 3’s roadmap]
  • Estimated: 400-600 lines reduced

Week 24: Repository Layer Phase 4

  • [Complete repository split]
  • Estimated: 400-600 lines reduced

Week 25: iOS Readiness Validation

  • Firebase abstraction complete
  • RemoteDataSource interfaces defined
  • iOS work unblocked

iOS Timeline: Week 26+ (projected)


Cumulative Progress Tracking

Week 20 Baseline (After PRs Merged)

  • ActiveScoringScreen: 1,776 lines (was 2,011)
  • RoundViewModel: 1,527 lines (was 1,582)
  • LiveScoringViewModel: 1,497 lines (unchanged Week 20)
  • HybridTournamentRepository: 1,814 lines (unchanged)
  • FirebaseTournamentRepository: 1,912 lines (unchanged)

Week 21 Targets

  • ActiveScoringScreen: 1,776 → 1,176 lines (600 lines reduced, 34%)
  • RoundViewModel: 1,527 → 1,327 lines (200 lines reduced, 13%)
  • HybridTournamentRepository: 1,814 → 1,214-1,414 lines (400-600 lines reduced, 22-33%)

Cumulative God Class Progress

  • Week 20: 661 lines reduced (4.1% of 16,211 total)
  • Week 21 Target: 1,200-1,400 additional lines (7.4-8.6%)
  • Cumulative (Weeks 20-21): 1,861-2,061 lines (11.5-12.7% of total)

Remaining: 14,150-14,350 lines (87.3-88.5% of total)

Projected Completion (at current pace):

  • Average: ~1,300 lines/week
  • Remaining weeks: ~11 weeks
  • iOS readiness: Week 26 (late November 2025)

Agent Cross-Review Protocol

Week 20 Protocol (Established)

Agent 3 reviews Agent 2 (ViewModel migrations):

  • Check memory leak prevention pattern (stateIn vs collectLatest)
  • Verify test coverage (all tests passing)
  • Validate KMP compatibility (no Android imports in Presenters)
  • Confirm pattern consistency

Agent 2 reviews Agent 1 (if needed):

  • Verify stub removal safety
  • Check test adapter routing
  • Validate build success

Result: Caught memory leak regression in PR #213 before merge

Week 21 Protocol (Planned)

Cross-review assignments:

  • Agent 2 reviews Agent 1’s PR (RoundViewModel Phase 2)
  • Agent 3 reviews Agent 2’s PR (ActiveScoringScreen Phase 2)
  • Agent 1 reviews Agent 3’s PR (Repository extraction, if applicable)

Quality Gate: No PR merges without cross-review approval


Risk Assessment

Week 21 Risks

1. Repository Layer Complexity (Agent 3) - Medium-High

  • HybridTournamentRepository has 8 concerns
  • Dependency on OfflineTournamentRepository and FirebaseTournamentRepository
  • Mitigation: Investigation phase first, escape hatch to documentation-only

2. ActiveScoringScreen Complexity (Agent 2) - Medium

  • Composables may have tight coupling
  • Mitigation: Week 20 proved extraction works, follow same pattern

3. RoundViewModel Compatibility Layer (Agent 1) - Low

  • Stubs may still be in use by UI code
  • Mitigation: Grep analysis before removal, adapter pattern proven in Week 20

4. Cross-Agent Dependencies - Low

  • Agent 2 and Agent 3 both need Agent 1’s context for reviews
  • Mitigation: Agent 1 completes work first, Agent 2/3 cross-review each other

Overall Risk Level: Medium

Week 20 proved conservative scoping works. Option 2 extends proven patterns with one investigative task (Agent 3 repository work) that has an escape hatch.



References

Source Documents

  • docs/AGENT_MESSAGES/WEEK_21/ORCHESTRATOR_WEEK_21_PLANNING.md - Week 21 strategy
  • docs/AGENT_MESSAGES/WEEK_20/AGENT_1_CREATE_PR.md - Agent 1 Week 20 work
  • docs/AGENT_MESSAGES/WEEK_20/AGENT_3_REVIEW_PR_213.md - Cross-review findings
  • docs/AGENT_MESSAGES/WEEK_20/AGENT_2_FIX_PR_213_MEMORY_LEAKS.md - Memory leak fix

Main Repo References

  • GOD_CLASS_EXTRACTION_PLANS.md - Detailed extraction plans for all 10 classes
  • WEEK_15_20_INVESTIGATION_FINDINGS.md - Investigation findings (to be created/updated)

Tags

week-20 week-21 god-class repository-layer ios-blocker agent-cross-review firebase-abstraction kmp-migration conservative-scoping quality-gate


Status

  • Week 20: ✅ COMPLETE - 661 lines reduced, 3 PRs merged
  • Week 21: 🔄 IN PROGRESS - Agents executing Option 2 (Balanced)
  • Documentation: 🔄 IN PROGRESS - Will finalize after Week 21 results

Last Updated: 2025-11-09 (Week 21 start)